Animal Effects
Documentation relating to the lumen_animaleffects
Installation
Drag and drop the resource in your resources folder
lumen_animaleffects
Add this ensure in your server.cfg below redemrp_roleplay
ensure
lumen_animaleffects
Edit the config.lua to make sure to customize the code
If you have any questions, please contact our lumen works discord.
Framework
You can set the framework you need. The available options are "redemrp" or "vorp".
Language
Animals
Here you can add more animals indicating the model (there are 3 examples available here) and the following characteristics.
Effect: Sets the effect category. You can choose between poison, bleeding or trauma.
Variant : Here you can indicate which type of variant can infect the animal. You can set more than one variant as indicated in the example of "a_c_wolf". In case you want only one option, leave only one value.
Probablility: Sets the probability of applying the effect for each impact of the animal on the player.
Hud icons
Here you can set the location of the icons of each effect on the screen.
Poisons
In this table you can customize the effects of poisons or add new ones, the values are detailed below:
Fx: Modify the effect on screen. In the original code you can see 6 examples compatible with poisons
Timer: Sets the duration of the poison in seconds
Damage: Sets the poison damage
TimeDamage: Sets how many seconds damage is inflicted
Vomit: Sets up a vomiting animation when the poison effect is over
Canrun: Establishes the possibility of running
Remedy : Set an item to be able to heal the poison.
Color: Sets the color of the poison indicator. This is useful to differentiate which type of poison variant is used.
Bleeds
In this table you can customize the bleed effects or add new ones, the values are detailed below:
Fx: Modify the effect on the screen. In the original code you can see 3 examples compatible with bleeds
Timer: Sets the duration of the bleed in seconds
Damage: Sets the bleeding damage
TimeDamage: Sets how many seconds damage is inflicted
Canrun: Establishes the possibility of running
Blood: Sets a bleeding effect of the player's body for the duration of the effect
Remedy : Set an item to be able to heal the bleeding
Color: Sets the color of the bleeds indicator. This is useful to differentiate which type of bleeding variant is used
Trauma
En esta tabla puedes personalizar los efectos de trauma o añadir nuevos, los valores se detallan a continuación:
Fx: Modify the effect on screen. In the original code you can see 2 examples compatible with trauma
Timer: Sets the duration of the trauma in seconds
Damage: Establishes trauma damage
TimeDamage: Sets how many seconds damage is inflicted
Canrun: Establishes the possibility of running
Blood: Sets a bleeding effect of the player's body for the duration of the effect
Floor: Sets whether the player remains unconscious on the ground for the duration of the effect
Color: Sets the color of the trauma indicator. This is useful to differentiate which type of trauma variant is used
Notifications
You can set your custom notification system here, by default redemrp is added
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